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Wednesday, April 1, 2015

Expert FDG Compile Settings

Here are some of the setting i use when compiling using the expert settings:

When compiling a map for the first time you will see this window, we want to 
click on Expert in the bottom left.

Change the configuration to "Half-Life Counterstrike (full)
Then under "Compile/run commands"
Click on "$csg_exe
and in the "Parameters" Box  add this to the end of it " -nowadtextures"
So it will look like "$path\$file -nowadtextures"
("This command it so all the textures that are used in your map will be included in the .BSP file the compiled map. Making no need to include the .wads you used when distributing the map.)
Next Click on "$game_exe"
Then under "Parameters" add " -game cstrike -console +sv_lan 1 +sv_cheats 0" to the end of it.
Looking like this "+map $file -game cstrike -console +sv_lan 1 +sv_cheats 0"
(Adding these commands makes it so after the compile is complete your game launches and loads your map.)

Now you are ready to click go and hope there are no Leaks or Invalid Structure Errors.

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